Think & Talk Interactive features provide a stimulus for speaking and listening
by engaging and prompting pupil group work for problem-solving.
TALKPOINT:
This game has a more complex map than the previous ones. How will you work as a team to make sure that you cover every room and get every clue and object? Will one person be in charge or not? How can you improve your group work?
THINKCOM:
Provides guidance from other Time Crew members means that pupils listen to advice and decide on the most appropriate action to take.